Above everything else lies the nation's ruler. He is the player who either founded the nation or was the one to whom the previous ruler abdicated his throne. Below the ruler lies many offices, all of which are empty at the start of the kingdom, but which may be filled with Heroes or other human players.
- Commander General
- High Financier
- High Priest/High Cleric/Archwizard/All-Mother/Science Advisor/Etc.
Each geographical office can appoint people to their own respective branch offices. The king, obviously, is the only office to which an appointment can be made only once (after which the newly appointed king takes control and may appoint the previous king to another office or ignore him entirely). A Baron is given a region over which to govern, and a governor is given a single city.
If a position is filled, the kingdom gains benefits depending upon who fills it (human or Hero) and to which cultural worldview the kingdom subscribes.
Regional and Local Rulers
As the kingdom grows, it becomes more difficult to manage. After a certain size, inhabitants become increasingly unhappy with the expanding nation as they feel individuals are being ignored for the whole. To avoid civil unrest, the kingdom can either stop growing or appoint regional rulers. These are the Barons mentioned above.
A Baron controls a region just as the king controls the nation, however certain abilities (such as forming treaties and declaring war) are reserved for the king. The Baron dictates what plots of land will be used for what, what mystical research will be undertaken (if any), how much to tax who, and how to train the regional branch of the military.
As the kingdom continues to grow, no matter the size or number of political regions, unrest will continue to grow. This can be stymied by appointing local rulers. These are the governors mentioned above.
A Governor's reach is extremely limited. He can only decide what takes place inside his city and (if granted by the king or Baron) the immediate surrounding countryside.
Much of this structure may change should the kingdom be made a vassal state by another kingdom (see below). Many of the king's regal powers may be transferred to the conquering monarch or eradicated entirely, and so the title "king" is no longer so befitting. In such a case, the former-king of the conquered nation gains the new title Duke.
The powers of the Duke are identical to those of a king excepting where changed by the treaty of vassalage. Thus, those powers cannot be explicitly stated and vary according to the particulars of the treaty.